As a gamer, it’s not often that I think “I hope they do this next” and actually see the developer deliver. But it seems that Irrational Games has done just that with its newly announced Bioshock Infinite DLC “Burial at Sea.”
When I finished Bioshock Infinite, my mind raced with the possibilities of additions to the story. Irrational had already announced they would be releasing downloadable content, so it couldn’t hurt to dream.
“They should continue the game’s themes and included the same characters in an alternate reality!” Check.
“I’d love to see the setting of the previous game rendered in this game’s engine!” Check.
“Being able to see Rapture in its pre-apocalyptic state would be so awesome!” Check.
Are the developers reading my mind? Maybe that is the ability given to one by some new vigor or plasmid. Most DLC releases I’ve played through recently have been underwhelming, to say the least. Most are obvious cash-grabs with very little substance. The problem often is that the story just doesn’t have anywhere else to go, unless the game ended with some frustrating cliffhanger. Bioshock Infinite’s creators wrote themselves into a good place with the alternate universe motif, which affords plenty of freedom even after the game’s very definitive ending. And continuing that theme seemed the logical way to go, but many developers seem averse to logic these days. I’ve been conditioned to expect mediocrity.
From the looks of things, Irrational somehow managed to create an interesting in-between experience that fans of the original Bioshock and Infinite would equally enjoy (if said fans were not already in love with both games). Booker’s back. Elizabeth’s back. Rapture’s back, too. Maybe Andrew Ryan…? Well, I better not get my hopes up, but add that one to the dream pile.
The kind of story “Burial at Sea” will offer is hard to call, considering the returning characters’ Bizarro World personalities cancel out much of what we already know about them. Plus, the original Bioshock and Infinite both had very different approaches to the “Egomaniac with a City” narrative. Can this hybrid of the two games bring anything new to the table?
Either way, I’m excited to play through what will apparently be a two-part series of Bioshock prequels. Part one of the series is lined up for the end of this year, and part two is scheduled for next year.