Make no mistake about it — I love Ubisoft’s “Far Cry” franchise. And when the latest installment, “Far Cry Primal,” was announced last October, I was genuinely excited. “Far Cry” with perhaps a dash of “Apocalypto” and woolly mammoths? Sign me up.
What intrigues me most about “Primal” is its unique setting, and how the shift back in time should fundamentally change how you approach situations within the game. The “Far Cry” series helped define the open-world first-person shooter genre, but with “Primal” taking place during the Stone Age, this clearly isn’t going to be a typical FPS. And that opens up a world of possibilities.
I’m hoping to see a greater emphasis on crafting weapons from the materials you scavenge. I want to see more stealth options available since going into a fight with guns blazing isn’t exactly going to work in a world without guns. Fire has always played a key role in “Far Cry,” and I’m hoping to see it become an even more integral tool in “Primal.”
The ability to control animals is another feature that could be unbelievably cool — if implemented well. Taming predators and using them as weapons against your enemies? Again, the possibilities are seemingly endless. Hopefully there’s a honey badger roaming around somewhere to sic on unsuspecting foes, because those little guys were relentless in “Far Cry 4.”
If everything comes together, “Far Cry Primal” could become one of the year’s most exciting titles. After all, the struggle to remain at the top of the food chain isn’t something you find in most games. Luckily we won’t have to wait much longer to find out as the game launches Feb. 23 for Xbox One, PlayStation 4 and PC.