Plugged In

‘Destiny 2’ impressions — The first week

destiny2

“Destiny 2,” the ambitious first-person shooter from Bungie and Activision, has been out in the wild for a week now. During that time, I’ve been doing my part to return Light to the universe and, of course, collect as much sweet loot as possible.

Though “Destiny 2,” like its predecessor, is largely designed to be played with a group, I have again decided to take the lone-wolf approach to experiencing all the game has to offer. I’ve spent the first week focusing on the campaign and tackling an assortment of story-driven side quests available, known as Adventures. I’ve also lent my rifle to helping other Guardians take down bad guys in large-scale public events — not to make friends, of course, but to collect that lovely loot and level up my own Guardian so that I can continue on my mission.

I’ve not yet finished the campaign, so I’m not going to assign an official score to “Destiny 2” today. Instead, I thought I’d offer up a few observations from my time with my review copy thus far:

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