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Crucible Chronicles — One_Second_Kill

Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 7

Playing against the best of the best. It’s a fantasy many people have in various competitive endeavors, but few ever get to fulfill it. After all, for the average rec league basketball player, getting the chance to go up against Steph Curry or LeBron James — or even an NBA benchwarmer — is unlikely. It’s one of the quirks of competitive video gaming, however, that every so often you may find yourself in a lobby with the digital equivalent of a pro baller.

Such was the fate of myself and three clanmates a few nights ago when, in the midst of a string of late-night quickplay matches, we found ourselves in a lobby with a six-stack. And not just any six-stack.

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Crucible Chronicles — Iron Banner Snipe Hype

Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 6

This past week was the second post-Forsaken Iron Banner, as well as something called Festival of the Lost. Full disclosure: I haven’t even touched FotL. Busy couple of weeks, which is partly why this edition of Crucible Chronicles is a little late (I know! I’m sorry!).

However, I did dive into Iron Banner. I wasn’t planning to, mind you. But then a clanmate alerted me to the fact that the venerable Lord Saladin was offering up a god-rolled Bite of the Fox, an aggressive-frame sniper rifle. His roll came with snapshot sights and moving target, which is a top-tier combo to have on a sniper.

But of course, you couldn’t just walk up and take it. Rather, you had to complete the “To be Precise” bounty, which required 50 precision (headshot) kills in Iron Banner matches. And of course, due to general busyness, I didn’t begin my quest for this godly sniper until about 1:30 a.m. eastern time on Monday night — less than 12 hours before the weekly reset, after which it disappeared forever. Hoo boy.

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Crucible Chronicles — Getting competitive

Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 5

What do I really want out of Destiny 2, or any game, for that matter? Well, there’s immersiveness; I want it to feel as real as possible. And I like a certain atmosphere. (Dark sci-fi with a touch of mysticism? Check.) But at the heart of it, I like playing real-time action games against other human players. In other words, I like to compete.

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Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 4

Alright, let’s talk some PvP! I now present to you some of my favorite rolls I’ve gotten so far, and what I believe makes them so good in the Crucible.

Bad Reputation: 600 rpm energy smg with dusk dot d1 or king dot d2 sights; ricochet rounds or armor-piercing rounds; zen moment; and kill clip. Handling masterwork.

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Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 3

Let’s start with a very quick recap of my Forsaken review: It’s awesome. I never played Destiny 1, but even many people who did are saying this is the franchise’s best DLC ever (yes, even better than The Taken King).

However, no game is perfect, and I do have some criticisms of Forsaken. So without further ado, let’s get into it.

In this entry I’ll focus on the burdensome nature of the infusion system. It’s clearly designed to slow progression, but instead of acting like a throttle, it more often functions like a tourniquet, as the requirements to infuse gear are onerous.

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Crucible Chronicles — A Forsaken review

Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 2

Destiny 2: Forsaken went live roughly a week ago, and I’ve been playing through it. Having finished the campaign on two characters and made it to the Dreaming City, the new endgame destination, I now feel qualified to write a review. But be advised: I’m disorganized, and this is a blog (as in, not part of my actual job here), so be ready for it to be a little scattershot. Just sayin’.

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Crucible Chronicles — An introduction

Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 1

Greetings, Guardians! With this week being the one-year anniversary of Destiny 2’s release, and with the massive Forsaken expansion having been released this past Tuesday, I thought this was as fine a time as any to debut my Destiny 2 PvP blog, Crucible Chronicles.

I started playing Destiny 2 around December of 2017. Admittedly, I was playing catch-up. The only other modern shooter I’d played is Overwatch, which really isn’t a shooter in the strictest sense, but is rather a MOBA cleverly disguised as a shooter. The last pure console shooter I’d played before D2 was, well … Goldeneye, on the Nintendo 64. That’s right, I missed roughly 20 years of shooters — Call of Duty, Halo, and everything else along those lines.

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Review: ‘Destiny 2’

destiny2review

As a solo player in a multiplayer world, it can often be difficult to find enjoyment in games that, frankly, weren’t created with me in mind.

The original “Destiny” is one such example of this, an online shared-world shooter that served up its best content to players who teamed together while offering only an uninteresting and brief campaign to those seeking a more solitary experience.

The fact that the game was developed by Bungie — a studio which made its name by creating a shooter franchise, “Halo,” that successfully appealed to both solo players and multiplayer fans, alike — made the shortcomings of “Destiny” all the more glaring. I wasn’t looking for a “Halo” clone, but I was hoping for a game I could enjoy without the need to team up with a bunch of random players.

And that’s exactly what Bungie delivered this time around with “Destiny 2.”

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