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Crucible Chronicles — One_Second_Kill

Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 7

Playing against the best of the best. It’s a fantasy many people have in various competitive endeavors, but few ever get to fulfill it. After all, for the average rec league basketball player, getting the chance to go up against Steph Curry or LeBron James — or even an NBA benchwarmer — is unlikely. It’s one of the quirks of competitive video gaming, however, that every so often you may find yourself in a lobby with the digital equivalent of a pro baller.

Such was the fate of myself and three clanmates a few nights ago when, in the midst of a string of late-night quickplay matches, we found ourselves in a lobby with a six-stack. And not just any six-stack.

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Review: ‘Call of Duty: Black Ops 4’

With last year’s return of “Call of Duty” to its World War II roots in the aptly titled “Call of Duty: WWII,” I was once again at peace with the popular first-person shooter series. After years of futuristic settings and a dramatic shift away from the “boots on the ground” feel of combat caused me to all but abandon Activision’s flagship franchise, I gladly welcomed the bombed-out German bunkers, bolt-action sniper rifles and bloody bayonet charges I remembered from earlier installments.

You can therefore imagine my reaction when Activision revealed that this year’s “Call of Duty” game would be a continuation of the “Black Ops” brand. Developed by Treyarch, it was the “Black Ops” series that introduced much of what I don’t like about modern “Call of Duty” games to the franchise. And they were eliminating the single-player campaign, too? Clearly this was shaping up to be a year in which I took a hard pass on “Call of Duty.”

Much to my surprise, however, that isn’t going to be the case. With “Call of Duty: Black Ops 4,” Treyarch has found the sweet spot between old-school gameplay and new-school features, creating a experience that appeals to both my kids (who swear “Black Ops 3” is the best “Call of Duty” game ever) and myself (who hates “Black Ops 3” with the burning passion of 1,000 suns.)

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Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 4

Alright, let’s talk some PvP! I now present to you some of my favorite rolls I’ve gotten so far, and what I believe makes them so good in the Crucible.

Bad Reputation: 600 rpm energy smg with dusk dot d1 or king dot d2 sights; ricochet rounds or armor-piercing rounds; zen moment; and kill clip. Handling masterwork.

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Being a true account of the author’s trials and travails in Destiny 2 PvP

Vol. 3

Let’s start with a very quick recap of my Forsaken review: It’s awesome. I never played Destiny 1, but even many people who did are saying this is the franchise’s best DLC ever (yes, even better than The Taken King).

However, no game is perfect, and I do have some criticisms of Forsaken. So without further ado, let’s get into it.

In this entry I’ll focus on the burdensome nature of the infusion system. It’s clearly designed to slow progression, but instead of acting like a throttle, it more often functions like a tourniquet, as the requirements to infuse gear are onerous.

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Review: ‘Destiny 2’

destiny2review

As a solo player in a multiplayer world, it can often be difficult to find enjoyment in games that, frankly, weren’t created with me in mind.

The original “Destiny” is one such example of this, an online shared-world shooter that served up its best content to players who teamed together while offering only an uninteresting and brief campaign to those seeking a more solitary experience.

The fact that the game was developed by Bungie — a studio which made its name by creating a shooter franchise, “Halo,” that successfully appealed to both solo players and multiplayer fans, alike — made the shortcomings of “Destiny” all the more glaring. I wasn’t looking for a “Halo” clone, but I was hoping for a game I could enjoy without the need to team up with a bunch of random players.

And that’s exactly what Bungie delivered this time around with “Destiny 2.”

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‘Destiny 2’ impressions — The first week

destiny2

“Destiny 2,” the ambitious first-person shooter from Bungie and Activision, has been out in the wild for a week now. During that time, I’ve been doing my part to return Light to the universe and, of course, collect as much sweet loot as possible.

Though “Destiny 2,” like its predecessor, is largely designed to be played with a group, I have again decided to take the lone-wolf approach to experiencing all the game has to offer. I’ve spent the first week focusing on the campaign and tackling an assortment of story-driven side quests available, known as Adventures. I’ve also lent my rifle to helping other Guardians take down bad guys in large-scale public events — not to make friends, of course, but to collect that lovely loot and level up my own Guardian so that I can continue on my mission.

I’ve not yet finished the campaign, so I’m not going to assign an official score to “Destiny 2” today. Instead, I thought I’d offer up a few observations from my time with my review copy thus far:

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